#pragma once
#include "gameobject.h"
class SecurityCannon :
	public GameObject
{
	float Rotation;
	float LaserTimer;

	bool FireTheLaser;

	int TurretBaseID;

public:
	SecurityCannon(void);
	~SecurityCannon(void);

	//Standard overrides
	virtual void Update(float deltaTime);
	virtual void Render(void) const;
	virtual void HandleCollision(GameObject& other, CollisionInfo& info);

	void SetTurretBaseID( int index );
};

